Choose targets each time. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wand of Wonder: 0 for haste, petrification, stoneskin, and strength; normal spell levels for Stinking Cloud, Lightning Bolt, Fireball, and Web Wand of Missiles: 1 Wand of Sleep: 1 Wand of Fire: 2 (Agannazar's Scorcher) and 3 (Fireball) Wand of Lightning: 3 Wand of Monster Summoning: 3, but it doesn't matter Wand of Fear: 4 Wand of. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. Yes, I do. Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. This baton is about a foot long and contains a single spell. ) The description of the wand of shield on p. Wand of Manifold Missiles (3rd-Level Spell) 9: 700 gp Wand of Overflowing Life (3rd-Level Spell) 9: 700 gp Wand of Crackling Lightning (4th-Level Spell) 10: 1,000 gp Wand of Hopeless Night (4th-Level Spell) 10: 1,000 gp Wand of. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Staves. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Occultism CheckThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Kobold Legacy This doesn't reflect the latest rules and lore. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This roman-candle-turned-deadly will make your enemies retreat in fe. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Source Core Rulebook pg. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Reply Dreadon1. We produce everything in this video but the animation- we hire artists (from reddit actually!) to do the animation, and that has, by far, the largest cost associated with it. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. . While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Good robes are gold, neutral robes are light blue, and evil robes are red. For wands; out of combat spells that you are 100% sure you want to cast every single day. Keep using them until you get more spells per day than combat rounds per day (e. Consumables. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 106. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. Search within r/Pathfinder2e. Anyway, if you have a wand of Manifold Missiles with 1st level Magic Missile inside it, it'll cast 1 bolt for each action you spend initially, so 1d4+1 per action that turn. 1. The wand regains 1d6 + 1 expended charges daily at dawn. When you succeed at a Medicine check to Treat Wounds, your action gains the divine trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). Blue dragon sorcerer with a sparkler wand and magic missle necklace might as well be god. “This system will defend against numerous threats, ranging from missiles that target low-flying helicopters to any imaginable ballistic threat. Anyways, I've recently been making animated Pathfinder 2e videos, and thought I'd share something I made recently to see if anyone is interested in this style of video. "Action Type" could be changed to "Activation" or "Activate". Usage held in 1 hand; Bulk L. 0. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Several Buildings & Water Tank. The lich can Interact to remove or store an item. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand, uncommon. Front of Building L-1. The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. Manifold Missiles is certainly worth mentioning. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand of longstrider + Wand of Manifold missiles is good. Magical. The Wand of Missiles of Imoen has few charges. Bulk L Usage held in 1 hand . When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. She can expend 1 charge to cast the 1st-level version of the. Any item that has been animated by magic. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Edited July 3, 2017 by Hannibal_PJVWands are simpler: They are standard magic items, with standard activation procedures. Wand of Manifold Missiles (1st-Level Spell) Item 5. 637 4. These wands could. This wand has 7 charges. A Wand of Crackling Lightning is. Yes they can. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. View to SouthWest. You can increase the spell slot level by one for each additional charge you expend. <br /><br />For every. Boots of bounding. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. 598 4. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. Activate Cast a Spell. Admonishing Ray H: A ray of energy bludgeons your target into submission without causing lasting harm. When you begin the crafting process, choose a spell to put into the wand. Items +2 greater striking grievous battle axe, wand of manifold missiles (7th), wand of wall of force. 0 subreddits, 0 subreddits Avg. Edit: Well, yes that casting Wand of Manifold Missiles will allow you to Unleash Psyche. You can increase the spell slot level by one for each additional charge you expend. Beginner Box ; Rulebooks . Usage held in 1 hand; Bulk L. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. 598 4. Ask your DM whether magic item use is perceptible. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A DC 10 flat check is actually a 55% chance to succeed (you only fail on 1-9) This post is labelled with the Advice flair, which means. 57 of the adventure states: The wand has four charges. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Activate Cast A Spell. Sigil H: Leave a magical mark. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. E. After you cast the spell, an additional missile or missiles are released from. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. If the bolt you dropped will stick to a magnet—meaning it’s metal that’s not stainless steel, aluminum, or brass—one of a variety of magnetic wands should help you retrieve it. A Wand of Manifold Missiles on the other hand adds additional Magic Missiles to a casting. Evocation Force Magical Wand. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. PF2 Animated: Wand of Manifold Missiles. The Wand of Magic Missiles is more powerful than a low-level wizard, but it's slower to recharge than the wizard's spellcasting, so you can't use it often. It does not give arcane die because it does not give arcane skill. Usage held in 1 hand; Bulk L. Potion of expeditious retreat. This build has potential to out DPR Fighters, but is built around a feat that is marked for Errata, so keep that in mind. All you need to do is be attuned to it, if it requires attunement. Spout H: Batter creatures with a water blast that is larger if cast in a body of water. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. The spell of this wand allows you to cast magic missiles from it while expending one charge. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. service@paizo. Make a ranged spell attack roll against your target's AC. Magic Missile is a Level 1 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Wand of Manifold Missiles is, I think, the best damage option available to the Bard. Nick, big cheer to him, I decided to make my own Wand of Magic missile script. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Use third action however you want. Only if the item says it casts a spell, apparently. Here's the thing. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Lightning. ago. to 5:00 p. Shield H: A shield of magical force blocks attacks and magic missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. e. 10. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. Command: While holding the wand, you can use an action to expend 1. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. If you're using it with Cantrips I'd add some sort of flavorful quirk to the spell. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. I forget this vtt runs a ton of systems and not just pf2. Generally, given. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. Originally Posted by dascarletm. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling Rays. Wand of Magic Missiles Wand, uncommon. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. The same seems to be true of the Wand of Magic Detection, and Wand of Secrets, while the Wand of Enemy Detection, and the. For homebrewers: if you want to add an item bonus, give it to a specific spell and not all spells. Choose targets each time. casts at a variety of spell levels. Activate Cast A Spell. This long, slender wand is constructed of silver, polished to a mirror shine. The wand regains 1d6. Cant wait to see more! Hello again. Are you asking in regards to combat generally? There are a ton of fun things that any class can use like aeon stones, ring of the ram, necklace of fireballs, and so on. In most cases, it works as a +1 greatsword. Top rated: 3 ⭐ Lowest rating: 1 ⭐ Summary: Articles about Wand of Magic Missiles | Critical Role Wiki – Fandom A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. You can increase the spell slot level by one for each additional charge you expend. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Air Bubble: React to create air for a creature to breathe. For paizo: Add a feat that allows one free overcharge of wand per day, flavourful and kinda in power with some higher level feats. Wands With Damaging Spells. Kind of an odd case because a spell focus. After you Cast The Spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. In total, it can put out 21d4+21 damage on its own with 7 1st. Wand of Magic Missiles. I typically use lesser wands at early levels that don't recharge. As warlock, lightning is quite nice to be able to soul mark multiple enemies at a time (or. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Lose the Path: React to impede and possibly divert a Stride. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. (Do check out the power on Glasses of Sociability, it is great. Note Wands + Staves are very expensive so around level 10 I would start looking heavily into scrolls to supplement your spell slots. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. • 5 days ago. 598 4. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. If you use the DMG, then I don't think you can do it the way you suggest. This contains the word treasure in elvish and a 2-action DC 21 thievery check will unlock the compartment providing a Wand of Manifold Missiles(first level) as well as a Barkskin Potion and Potion of Leaping. . Pathfinder 2e Nexus - Activate 7th-Level Wand of Manifold Missiles - You cast magic missile of the indicated level. Apex Divination Invested Magical. Spread per day. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch WizardAnimal Companions Construct Companions Eidolons Familiar Abilities Specific Familiars Undead Companions. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting. Also, Wands are typically supposed to be fun and unique ways to handle spells. Wand of Manifold Missiles (7th-Level Spell) Item 17. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell. He had a lv1 wand of Magic Missiles. Source Core Rulebook pg. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. Bulk L Usage held in 1 hand . While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire, Long Strider, Mage Armor, Comprehend Lanugages. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 598 4. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Materials cost is 25% of the item value. You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin. It is also limited by its carrying capacity — which for a Tiny creature with a Strength of 4 is 30 lb — but this is not a problem for most items. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. Air Bubble: React to create air for a creature to breathe. Best mage in the party ever. 0. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. Pathfinder 2e Animated Short: Wand of Manifold Missiles. 638 4. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. A magical staff is an indispensable accessory for an elite spellcaster. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. d100 — Effect: 01-05 — You cast slow. Business, Economics, and Finance. Hello lads, I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. Activate Cast A Spell. Bulk L Usage held in 1 hand . Source Core Rulebook pg. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherSo wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. Need Help? Mon–Fri, 10:00 a. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Make a spell attack roll against a single creature. Activate Cast A Spell. Divine 1st-Level Spells. You can increase the spell slot level by one for each additional charge you expend. Activate Cast A Spell. 592 4. Each day at dawn, the. 633 4. A wand contains a single spell which you can cast once per day. Wand of longstrider + Wand of Manifold missiles is good. Wand of magic missiles. An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. So Maximized (+3) on Magic Missile is legal. Bulk L Usage held in 1 hand . After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . You can increase the spell slot level by one for each additional charge you expend. The Iron Dome missile system counters short-range rocket and artillery attacks, while the Arrow system counters long-range ballistic missiles. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Expand user menu Open settings menu Open settings menuMeanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The wand regains 1d6 + 1 expended charges. For 1 charge, you cast the 1st-level version of the spell. Is there a way to make it possible to cast spells while wielding 2 wands of manifold missiles? Advice. Most groups I've played in wouldn't allow accumulating so many magic items so easily. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. 0 Price 50 gp Hat of the Magi (Greater) Item 9 Source Core. Wand of Magic Missiles grants you the ability to cast Magic Missile. Paizo Blog; Forums; PaizoCon; Community Use; GuidelinesYou need to have more magicka to cast the spell. Wands are activated using the 'z'ap command; this command will prompt the player to pick a wand to use, and depending on configuration settings may ask if the player wants to zap a wand in the PC's hand first. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Second, kobolds are always on the lookout for magic that might help. Frequency once per day. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. Depending on how these are meant to be used, all of the small font may be too small. Mar 6, 2019,. Even if it's not destroyed, it's broken. Animals and Gear (3) Armor; Precious Material Armor; Basic Magic Armor; Specific Magic Armor5. You will, in fact, need more magicka or reduced spell cost, or both. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Just slap the word arcane in front of them. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Magic Missiles. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 0 subreddits, 0 subreddits Avg. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. The number of charges can vary. Witch. Otherwise I suggest you check out AoN and have a browse of all the magic items sorted by level, that's what I usually do when I'm wondering what trinkets to give people. Slashing Gust H: Cut creatures with ripples of air. Wand Of The War Mage. Magical Wand Usage held in 1 hand; Bulk L This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Reply. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. A maximum of. r/Pathfinder2e. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Shield H: A shield of magical force blocks attacks and magic missiles. Rogue Details Rogue Feats Rogue Kits Rogue Sample Builds Rackets. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. This won't affect later turns, which will just give you a single missile at the start of your turn. Frequency Once per day, plus overcharge. Alarm H: Be alerted if a creature enters a warded area. This will obviously make them. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Manifold Missiles (1st-Level Spell) Item 5. On a critical success, the target takes double damage and is dazzled for 1 round. After you cast the spell, an additional missile or missiles are released from the. The appearance typically relates to the spell within. It is specific about what events cause it to end. Sign In; Cart . Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 593 4. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. your total cost would be: 1. CryptoSpell 2. Weight light. Abjuration Invested Magical. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. A wand of Status means you can know when your rogue becomes Observed while on a scouting mission, so you can rush in and save them from getting mobbed. You need one formula per spell level. For example, Mage Hand. One enemy creature within medium range. Magic missile is one of the best spells in the entire game. Is it possible to use a bard’s college of whispers “psychic blades” feature on a “wand of magic missiles” attack? Psychic Blades only works on weapon…Dyzallin Shraen Dyzallin Shraen wants nothing more than bring the city of Shraen under his sole control. You send a dart of force streaking toward a creature that you can see. 7. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. Bulk L Usage held in 1 hand . WAND. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. You have to unequip one and then equip the other one. A wand is usually the minimal caster level. Hat of the Magi Item 3 Source Core Rulebook pg. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. After you cast the spell, an additional missile or missiles are released from the wand at the. At the end of them getting closer to level 20 it won't even matter as you'll be rolling a d20 for your damage with your barefists while attacking. Guh! So many fun options in this silly game, and my players keep opting for boring ones, lol. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. buying a 7th level wand allows you to cast 7th level magic missile and buying a 3rd level wand allows you to charge 3rd level magic. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Some archetypes allow other feats beyond. Also expensive as hell. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.